![]() Seems to also be a lot of conflicting info on this Blender issue as well. ![]() Also in my testing I noticed that when using Rigify in Blender I had to set the scene scale to 0.01 for the bone sizes to import properly in UE4. It would be great if there was better documentation on this and clear direction. So about Blender Is it actually possible to correctly rig character meshes in Blender for use in UE4? If so should I be using Blender and using Rigify? Or should I be exporting the default mannequin from UE4 and remapping it’s skeleton in Blender for my character and then importing it back into UE4? There are a lot of youtube videos on this, but a lot of them are very outdated and totally different approaches. I don’t really have the budget for Maya otherwise I would have got it as it seems to have a well documented rigging system for UE4. I’m new to Unreal Engine 4 and I’m trying to put together a basic FPS game for a hobby.
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